Who gets their time back? Designing mathematics for the good life

A Grade 12 Data Management experience in which students use TTC reliability data to make a public funding recommendation while considering how mathematical decisions distribute time, access, and opportunity.

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What debugging taught me about learning mathematics

How learning to debug code changed my relationship with uncertainty and led me to questions about mathematical identity, classroom talk, conceptual language, and students’ ability to examine and revise their own reasoning.

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What Valorant taught me about power, gender, and education

A reflection on Valorant as an informal institution that teaches players whose voices carry authority, how credibility is earned, and how gendered power and belonging are negotiated through competitive play.

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Designing Unfiltered: What scope taught me about learning-game design

A reflection on designing a Twine story about Emma, beauty filters, cyberbullying, and peer approval, and how technical constraints pushed me to narrow the project without losing its central learning purpose.

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What a penny puzzle taught me about productive struggle

How a deceptively simple penny-triangle activity made ideas about neuroplasticity, math anxiety, scaffolding, and the zone of proximal development visible through a shared experience of confusion, support, and insight.

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Before asking how to teach, I had to ask whom education serves

A reflection on how Freire, bell hooks, Maha Saleh, Black feminist currere, and a curriculum of rahma changed my understanding of education from a technical practice into an ethical and political one.

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